Classes guide

crimson moon classes

There is no official Crimson Moon class list yet. Steam and PlayStation pages mention powers, builds, the War Table, and Weapon Arts, but they do not name selectable classes or roles.

Is there a class list?

There is no verified official list of Crimson Moon classes, archetypes, class roles, class-specific abilities, or class unlock requirements in the sources used here.

Official descriptions identify the player as a Nephilim and say the character uses supernatural powers, weapons, melee combat, transformations, Weapon Arts, and builds. Those are meaningful gameplay facts, but none is automatically a class system. A build can be a combination of choices available to one protagonist; a Weapon Art can be tied to equipment; a power can be temporary or broadly available. The sources do not define which interpretation applies to a named roster.

That means there is no reliable “best class” answer, tier list, starting archetype, or skill-tree comparison to follow yet. Community labels may help people talk about play styles, but they are not automatically ProbablyMonsters' terms.

Named class rosterNot officially confirmed
Official termsPowers, builds, Weapon Arts
Planning referenceWar Table
What you can use nowCombat and co-op facts

Why this page does not invent classes

A useful class list needs an official name and a clear explanation that it is a selectable gameplay category, not a weapon, power, outfit, or player-made build.

Genre vocabulary can create false certainty. Terms such as tank, support, caster, rogue, or damage dealer are common across games, yet the official Crimson Moon material used here does not assign those roles. Applying familiar labels would make the page sound complete while giving players no reliable way to find the option in the game.

The same caution applies to apparent visual differences. A screenshot may show another weapon, armor set, supernatural effect, or transformation. That does not prove the image represents a separate class. Likewise, a video chapter or community build name may describe a strategy rather than an official selectable identity.

Leaving out invented names helps players avoid bad decisions. Do not choose an edition for a supposed class, plan a co-op team around unsupported roles, or follow a skill order that the game never defines. Once an official source publishes a roster and explains what each selection changes, a real guide can compare those choices using the game's own language.

What would confirm it

A term belongs in a class list when an official page identifies it as a class or selectable role and explains when and how you choose it in the game.

Where class info would appear

Check the Steam description and announcements, the official Crimson Moon site, ProbablyMonsters support or news, PlayStation.Blog, and current in-game terminology.

An official class confirmation would ideally include the exact roster names, when selection occurs, whether a choice can be changed, and what mechanics are exclusive to each option. A patch note could also add or rename a system after launch, so a dated third-party list should be compared with the current build of the game.

The War Table is a useful term because Steam connects it with planning. Weapon Arts and builds also appear in the PlayStation material. Until an official page links any of them to selectable classes, treat them as nearby systems rather than a class roster.

  1. Confirm that the source is controlled by ProbablyMonsters or an official platform storefront.
  2. Look for explicit wording such as class, selectable role, or an equivalent system definition.
  3. Separate permanent identity choices from weapons, temporary powers, transformations, and builds.
  4. Check the publication date and compare it with current in-game labels before following advice.

Builds, powers and the War Table

What is confirmed is a Nephilim combat framework built around melee weapons, supernatural powers, Weapon Arts, builds, hunts, and fights against demons and the Dead Gods.

That information helps describe how Crimson Moon plays without inventing classes. Steam says the game can be played solo or with a friend, while PlayStation.Blog confirms two-player Online Co-op and dynamic scaling between solo and pair play. These features may influence how players shape a build, but they do not establish formal party roles.

Players looking for actionable information today should use the Crimson Moon gameplay overview for the confirmed combat loop and the Crimson Moon co-op guide for player count and shared-life details. Return to a class guide only after the official sources define a class system.

What classes are in Crimson Moon?

There is no official class roster yet, so this guide does not publish a speculative list.

Does Crimson Moon have builds?

Official pages use the word builds, but they do not define builds as named classes or give enough detail for a reliable build guide yet.

Are Weapon Arts the same as classes?

No official source used here says so. Weapon Arts are a confirmed gameplay term, but their relationship to weapons, powers, or any class system requires official detail.

What is the War Table?

Steam uses War Table in the context of planning. Its presence does not prove a class-selection screen, roster, or skill tree.

What is the best Crimson Moon class?

There is no official class roster to compare, so any ranking would be guesswork. Use the confirmed combat and co-op information for now.

Official links

Official systems and gameplay sources